This is Stick War unblocked: the original 2009 Flash game is loaded above on Ruffle, served from stickwar.org itself, so the whole campaign plays in an ordinary browser tab on a school Chromebook or laptop — free, with no download and no account.
Stick War: one nation of stick figures against the whole of Inamorta
Stick War opens with a slow pan across a desert at night and a narrator explaining the world of Inamorta: nations devoted to their own weapons, each sure its way is the only way. The Archidons believe in the bow, the Swordwrath in the sword, the Speartons in shield and spear, the Magikill in magic. You rule Order, the one nation that wants to learn from all of them — by conquering them one at a time. It was made for Stickpage.com in 2009, and this is the original version 1.2 running on Ruffle, served from this domain.
Every battle is a line. Your statue stands on the left, the enemy statue on the right, and in between is a strip of grass with gold mines at each end. Gold is everything: miners walk to the ore, fill their bags and carry it home, and your castle adds a trickle of its own. You spend it on units from the bar at the top of the screen, and the population counter in the corner stops you at 20. Destroy the enemy statue and the level is won; lose yours and it is over.
The campaign is a map of the regions you have to take — Archidonis first, then Swordwrath, Speartons, Magikill, the Westwind, No Man’s land, the Ice Hills, the Desert and Pertland — and before each battle a parchment scroll tells you what you are up against. Between battles you pick upgrades: stronger swords, better Spearton shields, bigger mining bags, more castle income, a longer stun for the Magikill. Normal is a fair fight; Insane is not.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Train a unit | Click its icon on the top bar | The icon shows the price; the unit walks out of your castle when it is ready |
| Order the army | Attack, Defend and Garrison buttons | Attack marches everyone at the enemy, Defend holds a line in front of your statue, Garrison pulls them into the fort |
| Take control of one unit | Click the unit | You steer it yourself: W A S D or the arrow keys move it along and across the field, Space attacks |
| Pick a unit group | Keys 1 to 6 | Selects a whole group — miners, swordsmen, archers and so on — so you can steer it |
| Pause | Esc, or the pause button top right | Opens the game menu; the music note beside it mutes the soundtrack |
How to win more battles in Stick War
- Miners first, always: A miner costs 250 and takes four seconds to train. It pays for itself in a few trips. Open every battle with two or three miners before you buy a single fighter, and replace any that die.
- Swordwrath are cheap for a reason: At 150 gold and three seconds, Swordwrath are the fastest army money can buy, but they melt against Speartons and archers. Use them early, and to screen more expensive units.
- Counter what they send: The game’s own tips spell it out: Archidons beat Swordwrath, Speartons block arrows and hold the line, and a few Archidons are the best answer to Magikill. Watch the enemy army and build the counter.
- Giants are for statues: A Giant costs 1400 and twenty seconds, hits the enemy statue very hard, and is slow and clumsy against infantry. Ranged units do reduced damage to giants and statues, so bring swords and spears to kill one.
- Garrison when you are losing: Units inside the fort are safe, and some of them fire arrows from it. Garrisoning buys time to rebuild instead of watching the whole army die on the grass.
- Spend upgrades on what you build: If your army is Speartons, the helmet, shield and spear upgrades are worth more than anything else. The mining bag and castle income upgrades help every battle.
Key features
- The original: Stick War v1.2, the 2009 Stickpage.com Flash game, not a remake or the later mobile Legacy.
- Six unit types: Miner, Swordwrath, Archidon, Spearton, Magikill and Giant — from 150 to 1400 gold.
- A real campaign: A map of nations to conquer, a briefing scroll before each battle and upgrades after it.
- Three difficulties: Normal, Hard and Insane; the enemy gets stronger with every step.
- Take control: Click any unit and fight with it yourself while the rest of the army follows orders.
- Stick War 2 too: The sequel, Stick War 2: Order Empire, has its own page on this site.
Game info
- Title: Stick War
- Developer: Stickpage
- Category: Stick War
- Platform: Web browser (HTML5)
- Credits: Stickpage.com · Stick War v1.2 (2009) · original Flash build on Ruffle, self-hosted on stickwar.org
Pro tip: Do not attack until you can win the fight in front of the enemy statue. Hold Defend while your miners build a bank, then send one big wave on Attack. Units trickled in one at a time die one at a time.