Stick War

Stick War Unblocked — The original 2009 Stick War campaign

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This is Stick War unblocked: the original 2009 Flash game is loaded above on Ruffle, served from stickwar.org itself, so the whole campaign plays in an ordinary browser tab on a school Chromebook or laptop — free, with no download and no account.

Stick War: one nation of stick figures against the whole of Inamorta

Stick War opens with a slow pan across a desert at night and a narrator explaining the world of Inamorta: nations devoted to their own weapons, each sure its way is the only way. The Archidons believe in the bow, the Swordwrath in the sword, the Speartons in shield and spear, the Magikill in magic. You rule Order, the one nation that wants to learn from all of them — by conquering them one at a time. It was made for Stickpage.com in 2009, and this is the original version 1.2 running on Ruffle, served from this domain.

Every battle is a line. Your statue stands on the left, the enemy statue on the right, and in between is a strip of grass with gold mines at each end. Gold is everything: miners walk to the ore, fill their bags and carry it home, and your castle adds a trickle of its own. You spend it on units from the bar at the top of the screen, and the population counter in the corner stops you at 20. Destroy the enemy statue and the level is won; lose yours and it is over.

The campaign is a map of the regions you have to take — Archidonis first, then Swordwrath, Speartons, Magikill, the Westwind, No Man’s land, the Ice Hills, the Desert and Pertland — and before each battle a parchment scroll tells you what you are up against. Between battles you pick upgrades: stronger swords, better Spearton shields, bigger mining bags, more castle income, a longer stun for the Magikill. Normal is a fair fight; Insane is not.

Controls & mechanics

ActionControlPurpose
Train a unitClick its icon on the top barThe icon shows the price; the unit walks out of your castle when it is ready
Order the armyAttack, Defend and Garrison buttonsAttack marches everyone at the enemy, Defend holds a line in front of your statue, Garrison pulls them into the fort
Take control of one unitClick the unitYou steer it yourself: W A S D or the arrow keys move it along and across the field, Space attacks
Pick a unit groupKeys 1 to 6Selects a whole group — miners, swordsmen, archers and so on — so you can steer it
PauseEsc, or the pause button top rightOpens the game menu; the music note beside it mutes the soundtrack

How to win more battles in Stick War

  1. Miners first, always: A miner costs 250 and takes four seconds to train. It pays for itself in a few trips. Open every battle with two or three miners before you buy a single fighter, and replace any that die.
  2. Swordwrath are cheap for a reason: At 150 gold and three seconds, Swordwrath are the fastest army money can buy, but they melt against Speartons and archers. Use them early, and to screen more expensive units.
  3. Counter what they send: The game’s own tips spell it out: Archidons beat Swordwrath, Speartons block arrows and hold the line, and a few Archidons are the best answer to Magikill. Watch the enemy army and build the counter.
  4. Giants are for statues: A Giant costs 1400 and twenty seconds, hits the enemy statue very hard, and is slow and clumsy against infantry. Ranged units do reduced damage to giants and statues, so bring swords and spears to kill one.
  5. Garrison when you are losing: Units inside the fort are safe, and some of them fire arrows from it. Garrisoning buys time to rebuild instead of watching the whole army die on the grass.
  6. Spend upgrades on what you build: If your army is Speartons, the helmet, shield and spear upgrades are worth more than anything else. The mining bag and castle income upgrades help every battle.

Key features

  • The original: Stick War v1.2, the 2009 Stickpage.com Flash game, not a remake or the later mobile Legacy.
  • Six unit types: Miner, Swordwrath, Archidon, Spearton, Magikill and Giant — from 150 to 1400 gold.
  • A real campaign: A map of nations to conquer, a briefing scroll before each battle and upgrades after it.
  • Three difficulties: Normal, Hard and Insane; the enemy gets stronger with every step.
  • Take control: Click any unit and fight with it yourself while the rest of the army follows orders.
  • Stick War 2 too: The sequel, Stick War 2: Order Empire, has its own page on this site.

Game info

  • Title: Stick War
  • Developer: Stickpage
  • Category: Stick War
  • Platform: Web browser (HTML5)
  • Credits: Stickpage.com · Stick War v1.2 (2009) · original Flash build on Ruffle, self-hosted on stickwar.org

Pro tip: Do not attack until you can win the fight in front of the enemy statue. Hold Defend while your miners build a bank, then send one big wave on Attack. Units trickled in one at a time die one at a time.

Frequently asked questions

Is Stick War unblocked at school?

Yes. Stick War runs in a normal browser tab from stickwar.org, with nothing to install, so it plays on most school Chromebooks. If a network filter blocks the site, only that network's administrator can change it.

Is Stick War free to play here?

Yes. The game file is served from stickwar.org and runs in the page on Ruffle — no download, no account, no Flash plugin. Press Play and it loads in a few seconds.

How do you start a battle?

Press Play, then Begin Campaign and choose Normal, Hard or Insane. After the intro (Skip Intro is top right) you land on the campaign map: press Ready, read the scroll and press Start.

How much does each unit cost?

Miner 250 gold, Swordwrath 150, Archidon 400, Spearton 400, Magikill 1200 and Giant 1400. The population counter caps your army at 20.

Which Stick War is this?

The first one: Stick War v1.2 from 2009, the Flash original. Stick War 2: Order Empire is on its own page here. Stick War: Legacy is a later phone game and is not on this site.

Does it save my progress?

The campaign map has a Save game button. Saves live in the browser, so use the same browser and do not clear its site data if you want to continue later.

How can a Flash game still run?

It runs on Ruffle, an open-source Flash Player emulator written in Rust and WebAssembly. The page loads Ruffle and the original Stick War file together; nothing is installed.

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